Engineering

iOS 3.3.0 and Android 1.10 Update

Hey all! Going forward, we’ll be sharing what we’re up to on the product and development team with every new major patch release. Infrastructure and Stability We’re working hard on ensuring servers are stable and secure. We implemented a new load balancer to direct traffic to improve stability, moved many of our calls to a […]

An Apology on Stability and Performance

Hi everyone, The Highrise team and I are disappointed with our product’s performance these last few months, and we take full responsibility for these issues. We’re deeply sorry for the frustrations and issues you experienced during that time. The global pandemic and launch of Android has generated unprecedented demand for Highrise, resulting in an influx […]

Our Values

On January 2, Highrise became a fully remote company. We’re now 18 people spread across California, North Carolina, New York, Argentina, Croatia, England, China, and the Netherlands. As a remote company, one of our top priorities is learning how to communicate virtually. Often, this means writing down ideas and processes that would otherwise spread verbally. Our first […]

New Chat Filtering System

Starting today, we’ll be testing and tuning a new chat filtering system. This system aims to filter out disruptive messages containing sexual content, bullying, violence, and racism, while still allowing players to express themselves freely. Ideally, you won’t even notice it’s been switched on! So, what’s allowed and what isn’t? Generally, anything that would violate […]

Hiring Engineers is hard. Here’s how we made it easier.

I’ve thought a lot about my experiences hiring and getting hired as an engineer, and have come to the conclusion: It’s really hard. The candidate has little idea what to expect…